khotan Posted July 2, 2022 Posted July 2, 2022 Features as Realtime dynamic water caustics and 3D lens flares. What do you think ? Last but no least : Mono C# scripting. We need that as well to both Lua and C#. It will attract new users to make more games Quote
Thirsty Panther Posted July 2, 2022 Posted July 2, 2022 Re :C# scripting if you look in the Ultra Engine documentation there are 3 tabs. One for C++, one for Lua and another for C# so Josh is obviously going to support this language. Quote
klepto2 Posted July 4, 2022 Posted July 4, 2022 hi, the c# one is not for C# script, the C# part will be a full engine wrapper of the cpp part, so you could develop completely in C#. But for sure i will create a C# Script adapter as soon as UltraEngine is alive. I have written a prototype one for LeadwerksEngine previously and it should be nearly the same in Ultraengine. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
khotan Posted July 4, 2022 Author Posted July 4, 2022 Hi, thank you for your more info about from C#, good to know it as well. Ultraengine will be very poweful so I can't wait to try it ^^ Quote
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