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Posted

I'm using Ultra - trying to do something like this.

//Setup
auto texture = CreateTextureBuffer(512, 512);
auto cam2 = CreateCamera(world);
cam2->SetRenderTarget(texture);

auto panel = CreatePanel(0,0,512,512,ui);

//Loop
auto pixmap = ConvertToPixmap(texture->GetColorBuffer());???
panel->setPixmap(pixmap);

 

Posted

It may have changed, but you would call CreateRect() and apply a material to it, together with a camera with orthographic projection. There's no 2D drawing commands, just persistent objects and orthographic projection.

  • Thanks 1

Let's build cool stuff and have fun. :)

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