Rastar Posted March 5, 2013 Posted March 5, 2013 Sorry, simple question: Why do the normal maps in LE3 look red (both imported as well as generated ones). I am familiar with blueish or sometimes greenish ones, depending if the y or z axis is up. But red? Quote
shadmar Posted March 5, 2013 Posted March 5, 2013 Z is stored in the alpha channel. So blue isn't used. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Josh Posted March 5, 2013 Posted March 5, 2013 DXTC compression allocates more bits for the alpha channel than the blue channel. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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