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Posted

Just wondering if firstly if ther ein the editor but im not seeing them? smile.png or if they are planned to be implimented at some point in the future, i know such operations can be achived manually, but for work flow and efficiency it would be nice.

 

Also and i may have missed this bit, but are scenes made with 3d world studio combatible in any way?

 

Thanks

Andy

  • Upvote 1

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

Posted

Josh has said the boolean tools will be added at some point.

 

You could probably export your 3dws model to uu3d then save as fbx or gmf.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

  • 2 months later...
Posted

I agree , before going too much in defered or shaders and other eye candy, priority should go for CSG as it has become some main feature of Leadwerks 3.

Stop toying and make games

Posted

Since CSG is one area where our tools excel, I naturally want to continue to improve those features.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Ok, when reading your latest blog I can see how complex these bad boys are. Quick question: The Model::Box() function, is that not the same as the CSG brush in the editor? Still, I am happy with the CSG tools as they are. :)

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