Vida Marcell Posted February 3, 2022 Posted February 3, 2022 Hi everybody, i searched all google pages that had the two words ui and opengl, and i didnt found anything that could help. So i can slightly understand what the opengl example tries to do, but i dont think i can even call myself a programmer, so i cant translate glaux opengl to glew. So i need you help guys!! Can someone give me an UAK example with a glew context? Thanks for the help! Quote
MLeavy320 Posted April 12, 2022 Posted April 12, 2022 Vida, Just got UAK yesterday and looking into the same thing with SDL2. I'm a new coder and just getting into the C++ game dev world. (as a hobby). I do believe that you need to look into Window Handles and Opengl Contexts as a start. Love to know if you made any progress? Thanks, Mike Quote
Vida Marcell Posted April 13, 2022 Author Posted April 13, 2022 13 hours ago, MLeavy320 said: Vida, Just got UAK yesterday and looking into the same thing with SDL2. I'm a new coder and just getting into the C++ game dev world. (as a hobby). I do believe that you need to look into Window Handles and Opengl Contexts as a start. Love to know if you made any progress? Thanks, Mike Hello Mike, i was trying to put a Opengl context into my application with the GetHandle function, but it too complicated, also i think Opengl is low level itself, so i rather use a game engine for this type of software. The only progress i made since then, that i can create a Leadwerks window inside an uak application. Currently i'm working on a material toolkit software, the ui part is almost done, dm me if you want to know more. Quote
SlipperyBrick Posted April 18, 2022 Posted April 18, 2022 Hope this helps fellas. Good luck! 1 2 Quote
Vida Marcell Posted April 18, 2022 Author Posted April 18, 2022 This man is.. i cant say a word Quote
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