PeterXer Posted February 20, 2013 Posted February 20, 2013 IM VERY NEW (I just recently discovered Ledwerks) SO PLEASE BE NICE - Thanks in advance! Can you expand the editors functions by writing your own little codes in c++ OR lua? I dont know if i missed out anywhere but if there is a place where the answer is pls tell me -Peter Oh yeah i have another question too: Is it true that LE3 will only support opengl (no dx9,10,11)? Quote OS: "Windows 7 Professional" CPU: "Intel Core I5-2450M @2.50GHz" GPU: "Nvidia GT525M" //OC RAM: "8 GB"
AggrorJorn Posted February 20, 2013 Posted February 20, 2013 Lua is the scripting language used for LE2 and LE3. Which means that al kinds of behaviour can be sripted for your scene. An actual pluging system is not supported for LE3. Every game object can have multiple script attached to it. Input fields like float, int, string, bool can be created for every script. http://www.leadwerks.com/werkspace/blog/1/entry-907-properties-and-the-editor-interface/ The Leadwerks engine, both 2 and 3, run on OpenGL. Quote
Josh Posted February 20, 2013 Posted February 20, 2013 No, yes. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted February 20, 2013 Posted February 20, 2013 We do have a system that lets you add multiple hooks into the engine per object, and I have received inquiries from a few people interested in integrating code into these hooks. However, our goal right now is to build a really fast and intuitive editor, not make a big patchwork of plugins. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
PeterXer Posted February 21, 2013 Author Posted February 21, 2013 Ok thanks for the answer Quote OS: "Windows 7 Professional" CPU: "Intel Core I5-2450M @2.50GHz" GPU: "Nvidia GT525M" //OC RAM: "8 GB"
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