Mince Posted February 18, 2013 Posted February 18, 2013 We want to move our charters with forces rather than Placing them, this will enable our characters to be pushed back by the bullet forces and explosions. Please help? Quote
Canardia Posted February 18, 2013 Posted February 18, 2013 You need to put a physics hull made out of physics boxes around the player controller. Then you can apply force to the physics hull. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Rick Posted February 18, 2013 Posted February 18, 2013 @Mince Doing this will make moving your characters more complicated than using the Character Controller already provided. Something to consider might be using the built in Character Controller for moving around, but when something happens that you want to use forces for, you can disable the Character Controller, and then enable other physics objects that are parents to the model and then apply physics. This can give you the best of both worlds. 1 Quote
Mince Posted February 20, 2013 Author Posted February 20, 2013 Thanks Rick, but that really wont work for the desired effects, as the forces need to continue through so many frames. We come a long way with lua; from no-where to a full but basic AI & Animation control. really tho I think we need to use c++. One thing we found with LUA is it runs differently different times, sometimes crashing editor sometimes not.>>really wired. We will share all our models and examples when we can upload here so you can try yourself. Do you find problems with LUA? Especially with playing sounds!! Quote
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