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Ok I got it working. No script needed. Just slap it on an object. Works with posteffects now and no crazy watermode acrobatics. It's a repurpose of the Leadwerks soft particle shader.

I set the material settings to blend mode:Alpha, uncheck cast shadows, check two-sided, check depth test, uncheck depth mask, check z-sort, check pick mode.

 

ff.jpg

forcefield.zip

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