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Posted

We Get Violation code, AND IT SHUTS DOWN.

Please help.

 

I have this code added into my bullet.lua and use the pick it does just before terminating its self with a emitter.

 

--Add Decal

This bit at tob of bullet.lua

bulletholemat = ("abstract::bulletholemat.mat")

 

bullethole=CreateDecal(pick.surface,TFormPoint(pick.position,nil,pick.entity), 5.0/16.0,30)

 

EntityParent(bullethole,mesh,0)

PaintEntity(bullethole,bulletholemat)

AddMesh(bullethole, pick);

FreeEntity(bullethole)

Posted

Make sure bullethole isn't NULL. That function may return NULL if nothing could be created.

 

Also, what is pick in that code?

My job is to make tools you love, with the features you want, and performance you can't live without.

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