Mince Posted February 14, 2013 Posted February 14, 2013 We Get Violation code, AND IT SHUTS DOWN. Please help. I have this code added into my bullet.lua and use the pick it does just before terminating its self with a emitter. --Add Decal This bit at tob of bullet.lua bulletholemat = ("abstract::bulletholemat.mat") bullethole=CreateDecal(pick.surface,TFormPoint(pick.position,nil,pick.entity), 5.0/16.0,30) EntityParent(bullethole,mesh,0) PaintEntity(bullethole,bulletholemat) AddMesh(bullethole, pick); FreeEntity(bullethole) Quote
Josh Posted February 14, 2013 Posted February 14, 2013 Make sure bullethole isn't NULL. That function may return NULL if nothing could be created. Also, what is pick in that code? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted February 14, 2013 Posted February 14, 2013 That's not an entity. Use pick.entity. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Mince Posted February 14, 2013 Author Posted February 14, 2013 Easy when u know how. Thanks Josh i got Decals!!! 1 Quote
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