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Posted

If I add the following to my code:

 

 

fw.renderer.SetBloom(1)

 

Then I get a unhandled exception error: Failed to compile fragment shader object

 

The following does work fine (note the Bloom is commented out):

 

 

fw.renderer.SetAntialias(1)
'fw.renderer.SetBloom(1)
fw.renderer.SetGodRays(1)
fw.renderer.SetHDR(1)
fw.renderer.SetSSAO(1)
fw.renderer.SetWireFrame(0)

fw.renderer.SetFarDOF(1)
fw.renderer.SetFarDOFStrength(1)
fw.renderer.SetFarDOFRange(25, 100)
fw.renderer.SetSaturation(0.1)
fw.renderer.SetBrightness(0.5)
fw.renderer.SetContrast(1.5)

fw.renderer.SetDistanceFog(1)
fw.renderer.SetDistanceFogRange(0,10)
fw.renderer.SetDistanceFogColor(Vec4(1,1,1,1))
fw.renderer.SetDistanceFogAngle(0,45)

fw.renderer.SetWater(1)
fw.renderer.SetWaterHeight(-1.25)
fw.renderer.SetWaterColor(Vec4(0.75,0.75,0.75,1.0))
fw.renderer.SetReflectionElements(ENTITY_MESH+ENTITY_TERRAIN)
fw.renderer.SetWaterAmplitude(32.0)
fw.renderer.SetWaterWaveSpeed(2.0)
fw.renderer.SetWaterSoftness(1.0)

 

I updated Leadwerks using the LESDK utility and it updated many files including the shader.pak

 

I had downloaded a few of the user-created shaders (like lensflares and vignettes) and tried to combine that with the existing shader.pak and it did not work - so I replaced the edited one with the original shader.pak file that I had backed up. Ever since then I get this error. Even using the download utility did not fix it and I get these errors.

 

I do want to use Bloom.

 

This is being done in BlitzMax. Everything compiles just fine otherwise. I am using the 3rd person to FPS script that was graciously made available in the asset download area. I just made some additions.

 

What am I doing wrong or why is this happening?

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

Posted

Works just fine here, so my suggestion is to use the LESDK utility to make a clean LE folder. So my guess is that you apparently still have an older modified shader pak somewhere...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

Works just fine here, so my suggestion is to use the LESDK utility to make a clean LE folder. So my guess is that you apparently still have an older modified shader pak somewhere...

 

OK. Will do.

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

Posted

That worked well and I will try the easier code.

 

Thank you for your help.

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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