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Posted

I am hearing you Ken.

 

If i can't get at some of the native powers of lua I will have to rewrite my entire game in c/c++. I have 7000 lines of non trivial dynamic code. It will have a hard time porting and getting the same result. My wife grounded me from c++ last time i tried since the house was not pleasant. If I have to buy and read a book on gcc...

Posted

I wouldn't count on this ever working since I have never heard of it. I've had good results exposing C++ classes to Lua using ToLua++ .

My job is to make tools you love, with the features you want, and performance you can't live without.

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