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Posted

I created 2 new shaders that crash when loaded in the editor:

 

Loading model "c:/program files/le2.3/resources/palms/vegetation_palms_2.gmf"...

Loading mesh "c:/program files/le2.3/resources/palms/vegetation_palms_2.gmf"...

Loading material "c:/program files/le2.3/resources/palms/palmwood4df.mat"...

Loading texture "c:/program files/le2.3/resources/palms/palmwood4df.dds"...

Loading texture "c:/program files/le2.3/resources/palms/palmwood4df_n.dds"...

Loading texture "c:/program files/le2.3/resources/palms/palmwood4df_h.dds"...

Loading shader "zip::c:/program files/le2.3/shaders.pak//mesh/mesh_diffuse_bumpmap_pom.vert", "zip::c:/program files/le2.3/shaders.pak//mesh/mesh_diffuse_bumpmap_pom.frag"...

 

 

Here are these shaders:

mesh_diffuse_bumpmap_pom.vert

#define LW_DIFFUSE texture0
#define LW_BUMPMAP texture1
#define LW_PARALLAXMAP texture2

Include "mesh.vert"

 

 

mesh_diffuse_bumpmap_pom.frag

#define LW_DIFFUSE texture0
#define LW_BUMPMAP texture1
#define LW_PARALLAXMAP texture2
#define LW_POMMAP

Include "mesh.frag"

 

 

Any idea?

Posted

You don't need to pass in a parallax map I don't think? Doesn't it use a heightmap in the alpha of the diffuse?

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Posted

You don't need to pass in a parallax map I don't think? Doesn't it use a heightmap in the alpha of the diffuse?

 

I didn't know that. Could I find this material information somewhere?

It's actually just because I got my Dexsoft palms, and I'd like to use all the textures I can. :)

  • Downvote 1
Posted

I didn't know that. Could I find this material information somewhere?

 

The shaders themselves are the best source of documentation for them.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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