BGerman Posted December 15, 2012 Posted December 15, 2012 How can i add an external force to a character controller? AddBodyForce(playerController,Vec3(0,1000000000,0),1); Does nothing, how can i simulate some kind of air lift if i cannot add force to the character controller? Quote
Josh Posted December 15, 2012 Posted December 15, 2012 Use the Update function to handle this. You can add lift in the jump parameter. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
BGerman Posted December 16, 2012 Author Posted December 16, 2012 Use the Update function to handle this. You can add lift in the jump parameter. Ok. As a feature request, could i ask for the AddBodyForce command to be able to add Z and X forces ??? hehe Quote
Canardia Posted December 16, 2012 Posted December 16, 2012 You can make a physics hull with physics boxes around the character controller, because other physics bodies can move it. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.