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Posted

I'm actually working on the new implementation of this right now for Leadwerks 3. We'll have a "Project Manager" and "Project Wizard" that are built into the editor.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
I'm actually working on the new implementation of this right now for Leadwerks 3. We'll have a "Project Manager" and "Project Wizard" that are built into the editor.

 

Nice! Does this mean that there is a small possibilty for C# appearing in list of Leadwerks 3's "project Manager" (Pretty please :-)).

Posted

I think the project wizard targets are freely customizable via some .ini file, so we can add our own languages templates.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
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Posted

Not from Josh, but I work only with CodeBlocks, so when I get to test LE3, I will test it only with CodeBlocks and mingw64.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

So do I, I get very stressed by the long compilation times of Visual Studio, because my style of game development is to write small code changes and then compile and test it. CodeBlocks compiles much faster than Visual Studio, and also produces faster code (with MinGW64).

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Nice! Does this mean that there is a small possibilty for C# appearing in list of Leadwerks 3's "project Manager" (Pretty please :-)).

We're focusing on support for Lua and native code.

 

Will there be a codeblocks template?
We're providing support for Visual Studio, Xcode, and Eclipse.

My job is to make tools you love, with the features you want, and performance you can't live without.

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