joachim Posted November 29, 2012 Posted November 29, 2012 Hi all, can you help ??? According to the documentation should not TurnEntity( cube, Vec3( 0.0f, 0.0f, 1.0f ), 0 ); rotate the cube arround z in global space ? and- Whats the easiest ( cheapest) way to make a cube invisible ( no shadows ) but still receives rays ? Thanks, Joachim Quote
Rick Posted November 29, 2012 Posted November 29, 2012 You could try applying the invisible material to it. I think there in an invisible.mat file in one of the LE directories that you can look at. That might work. 1 Quote
macklebee Posted November 29, 2012 Posted November 29, 2012 On any of the entity commands, when the global parameter is set to 1 then the action will be applied to global space. Local = 0. This only comes into effect if the entity has a parent. If no parent, then this parameter has no effect as it will act in global space no matter what. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
joachim Posted November 29, 2012 Author Posted November 29, 2012 Thanks macklebee, if I understand right, TurnEntity( cube, Vec3( 0.0f, 0.0f, 1.0f ) ) rotates the cube arround its "own origin", doesnt this mean local ? and if it would rotate arround the "world origin" this would be global ? Quote
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