MeltingPlastic Posted October 17, 2012 Posted October 17, 2012 I'm curious if LE3 will support connecting multiple bodies together through newton's great compound collision system? I realize that we could use the editor with mesh decomposition and whatnot, but i'm interested in making use of connectable bodies in code at runtime. using fixed joint doesn't give a rigid enough solution. Excited for LE3! Quote
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