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Posted

Hey ya , I searched a little bit for this awesome lighteffects, which were used in the most games like the anamorphic lens flare effect.So my question would be, how can it be done ???

My first reflexion was, that the light have to be draws as a bright/bloomy point and then use a horizonal blur filter ( and only a little bit vertical ) to make that.But in LE the light isn't draws as a bright point, only seen by the reflections of other surfaces.

 

So how can I implement that ??

 

Thanks

Posted

It's basically just a bloom shader with only horizontal blurring. I'm personally not a fan, but it's easy to do.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Hmm but how can I do that ? I switched on specular bloom and set the samples of the bloomblurx.frag file higher.But the result isn't realy good.The specular spots glow only a little bit ( very less ) and you can't see the effect.

How can I make the specular shine more, but let the other surfaces equal bright ?? ( I mean not to make the bloom shader result brighter or something like that. )

 

Thanks :)

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