Jump to content

and more about programming with leadwerks engine


Recommended Posts

Guest Saulius
Posted

and more about programming with leadwerks engine: will game developers disconnect from new c++ 0x standard ?

Posted

Yes and no. The recent trend in game development is to use more C within C++ projects, because it's much faster to implement than those complicated C++ classes and their restrictions. Global variables for the win!

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Only C is also not good, you must mix C++ and C in a convenient way. Both have their benefits and drawbacks, so just avoid the drawbacks of both and use the benefits of both.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Its knowing what the drawbacks are. Thats the catch.I am just doing a c version of what I did in Bmax. There are a few differences but not a big deal.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

You will see less drawbacks if you take stand on the C side and use casually some C++ classes. It comes naturally that way. You do in C++ what is too cumbersome in C.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

and more about programming with leadwerks engine: will game developers disconnect from new c++ 0x standard ?

Probably not, unless it already does without me knowing it. I'm not interested in conforming to some obscure spec no one uses with an unpronouncable name.
  • Upvote 3

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I actually wouldn't be surprised if the whole engine did. I am pretty conservative with which C++ features I make use of.

 

At this point, if it compiles on Android, Windows, Mac, and iOS, it will likely build for anything.

My job is to make tools you love, with the features you want, and performance you can't live without.

  • 2 weeks later...
Guest Saulius
Posted

I actually wouldn't be surprised if the whole engine did. I am pretty conservative with which C++ features I make use of.

 

At this point, if it compiles on Android, Windows, Mac, and iOS, it will likely build for anything.

 

Edit: I'm sorry I posted in the wrong place - I'm just learning to program and thought that game programming with leadwerks engine is for me.

 

 

Sorry for the editing

Posted

I'm sorry I posted in the wrong place - I'm just learning to program and thought that game programming is for me.

No problem, we're here to answer questions. :)

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...