Guest Saulius Posted October 6, 2012 Posted October 6, 2012 Hello, Can I program with leadwerks engine with "c++ .net" or "F#" now or later ? Quote
Road Kill Kenny Posted October 6, 2012 Posted October 6, 2012 C++ Yes now and later... don't know about the other two Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!
Xaron Posted October 6, 2012 Posted October 6, 2012 Wow never thought about to use a functional language to create a game... Quote Triassic Games
Guest Saulius Posted October 6, 2012 Posted October 6, 2012 C++ Yes now and later... don't know about the other two but it is c++ .net ? Edit: oh, it is not c++ .net Quote
Pixel Perfect Posted October 6, 2012 Posted October 6, 2012 There really is no such thing as C++ .Net. .Net is a framework whilst C++ is a language. You need to use /CLI with C++ to work with .Net I'm not sure that .Net is really aimed at game making, why not use straight C++? Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Rick Posted October 6, 2012 Posted October 6, 2012 I'm not sure that .Net is really aimed at game making It is with with XNA. @OP You can use C# currently with LE. Quote
Guest Saulius Posted October 6, 2012 Posted October 6, 2012 It is with with XNA. @OP You can use C# currently with LE. Edit: I'll stick with c++ for now I'm currently learning c++(I know about c++ pretty much now), is c# really much daunting to learn for me then? Quote
AggrorJorn Posted October 6, 2012 Posted October 6, 2012 I find C# a lot easier to learn than C++. The experience I have so far is that developing with C++ is slower whilst with C# I have results a lot faster. Quote
Xaron Posted October 6, 2012 Posted October 6, 2012 What about Lua? Compared with C++ it's a piece of cake. Quote Triassic Games
Road Kill Kenny Posted October 6, 2012 Posted October 6, 2012 The easiest choice isn't always the best option..... Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!
AggrorJorn Posted October 6, 2012 Posted October 6, 2012 Thats true Scarlet. I would recommend using C++ but finding C# easier. Als using Lua in your game can be very usefull. Quote
Xaron Posted October 6, 2012 Posted October 6, 2012 If you want to go mobile, it is. Quote Triassic Games
Josh Posted October 6, 2012 Posted October 6, 2012 For Leadwerks 3 it depends on what kind of game. If there's a lot of game interactions that vary from level to level, use Lua. If you are building a game with a big architecture and a lot of special systems, use C++. If you are making a simple game, use either. Lua in Leadwerks 3 is fast, it has good tools, and the implementation is quite capable, so you don't have a disadvantage over C++ for most things. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Guest Saulius Posted October 6, 2012 Posted October 6, 2012 to admin: please delete my post. Edit: oh, my post looks not bad now Edit: this post not solves anything for me, please delete it. Or leave it on the beginning where it was(thank you): Scarlet Thread, on 06 October 2012 - 01:40 PM, said: C++ Yes now and later... don't know about the other two but it is "c++ .net" ? Edit: oh, it is not "c++ .net" Quote
Guest Saulius Posted October 23, 2012 Posted October 23, 2012 . I'm sorry I posted in the wrong place - I'm just learning to program and thought that game programming with leadwerks engine is for me. Quote
Josh Posted October 24, 2012 Posted October 24, 2012 We are moving the project over to visual studio 2010 from 2008. We are going to focus on native code development, so we will support C++ at launch, as well as Lua script. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
cassius Posted October 24, 2012 Posted October 24, 2012 Will Blitzmax be usable with le3? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Josh Posted October 24, 2012 Posted October 24, 2012 Yes. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alberto Posted November 26, 2012 Posted November 26, 2012 For Leadwerks 3 it depends on what kind of gamebuilding a game with a big architecture and a lot of special systems, use C++. If you are making a simple game, use either. . Can you give me a more detailed explanation ? For a strategic game or an RTS or in general for games where A.I. plays an important role what would you suggest LUA or C++ ? Thanks in advance Quote
Canardia Posted November 26, 2012 Posted November 26, 2012 I would suggest SuperBasic, it's like BASIC but even more simple, and it can use any C++ source code direcltly too. So far it's only VaporWare, but I hope to get it released soon, especially with the launch on LE3. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Road Kill Kenny Posted November 27, 2012 Posted November 27, 2012 Can you give me a more detailed explanation ? For a strategic game or an RTS or in general for games where A.I. plays an important role what would you suggest LUA or C++ ? Thanks in advance Besides my biased opinion that C++ is better in almost every way.... It doesn't really matter what you use. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!
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