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question about programming with leadwerks engine


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Guest Saulius
Posted

Hello,

 

Can I program with leadwerks engine with "c++ .net" or "F#"

now or later ?

Guest Saulius
Posted

C++ Yes now and later... don't know about the other two

 

but it is c++ .net ?

 

Edit: oh, it is not c++ .net

Posted

There really is no such thing as C++ .Net. .Net is a framework whilst C++ is a language. You need to use /CLI with C++ to work with .Net I'm not sure that .Net is really aimed at game making, why not use straight C++?

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Guest Saulius
Posted

It is with with XNA.

 

 

@OP You can use C# currently with LE.

Edit: I'll stick with c++ for now

I'm currently learning c++(I know about c++ pretty much now), is c# really much daunting to learn for me then?

Posted

For Leadwerks 3 it depends on what kind of game. If there's a lot of game interactions that vary from level to level, use Lua. If you are building a game with a big architecture and a lot of special systems, use C++. If you are making a simple game, use either.

 

Lua in Leadwerks 3 is fast, it has good tools, and the implementation is quite capable, so you don't have a disadvantage over C++ for most things.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Guest Saulius
Posted

to admin: please delete my post.

 

Edit: oh, my post looks not bad now

 

 

 

Edit: this post not solves anything for me, please delete it. Or leave it on the beginning where it was(thank you):

 

 

Scarlet Thread, on 06 October 2012 - 01:40 PM, said:

 

C++ Yes now and later... don't know about the other two

 

but it is "c++ .net" ?

 

Edit: oh, it is not "c++ .net"

  • 2 weeks later...
Guest Saulius
Posted

.

 

I'm sorry I posted in the wrong place - I'm just learning to program and thought that game programming with leadwerks engine is for me.

Posted

We are moving the project over to visual studio 2010 from 2008.

 

We are going to focus on native code development, so we will support C++ at launch, as well as Lua script.

My job is to make tools you love, with the features you want, and performance you can't live without.

  • 1 month later...
Posted

For Leadwerks 3 it depends on what kind of gamebuilding a game with a big architecture and a lot of special systems, use C++. If you are making a simple game, use either.

 

.

 

Can you give me a more detailed explanation ?

For a strategic game or an RTS or in general for games where A.I. plays an important role

what would you suggest LUA or C++ ?

 

Thanks in advance

Posted

I would suggest SuperBasic, it's like BASIC but even more simple, and it can use any C++ source code direcltly too. So far it's only VaporWare, but I hope to get it released soon, especially with the launch on LE3.

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Posted

Can you give me a more detailed explanation ?

For a strategic game or an RTS or in general for games where A.I. plays an important role

what would you suggest LUA or C++ ?

 

Thanks in advance

 

Besides my biased opinion that C++ is better in almost every way.... It doesn't really matter what you use.

STS - Scarlet Thread Studios

AKA: Engineer Ken

 

Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

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