ParaToxic Posted September 30, 2012 Posted September 30, 2012 Hey ya I have a question about some cinema4D technique.I have here my low poly model of a character and now I want to unwrap some regions seperated in multiple textures, that means I want to unwrap the head and make a texture for it, than the cloth ...... Can somebody tell me how I can do it in C4D ?? I mean in the UV Editor you can choose objects and materials to unwrap but no selections of one object. I hope you can unterstand me Thanks Quote
Benton Posted October 1, 2012 Posted October 1, 2012 I don't have C4D but I think you will need to make the head a different object then the clothes if you want more then one texture map, at least that is what pretty much every game engine needs... Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D
DaDonik Posted October 1, 2012 Posted October 1, 2012 Like Benton said you can split your mesh into several meshes, UV map them seperately and then export them together as one object. In the end you have one .gmf file that contains seperate meshes, each with it's own textures. I use Blender, so i can't help you on anything C4D specific. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)
ParaToxic Posted October 1, 2012 Author Posted October 1, 2012 Yes I will make it that way but I need to seat the meshes together and connect the edges, because I want to rig the model and animate it. Quote
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