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Posted

Title explains everything. I need to raycast prevent to pick one type of entities. (player gun entity etc..). Raycast should go trough those entities.

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Posted

You can easylie set some keys for your entities ( for example for the Gun you create a lua and Set a key with the name "Entity_Type" and the value "Weapon_Gun" or something like that ) and then pick the entity in the scene and look if it is a Weapon_Gun or not.

Posted

Yes, but I think he wants the raycast to go through undesired entities and hit the ones he wants.

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Posted

But when i use collisiontype parameter i can only choose one type of entities?

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Posted
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Posted

I use a callback where you can use whatever type of logic you want to get it to return or continue based on the items it detects

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