Jump to content
This Topic

Recommended Posts

Posted

I am starting to model a tudor style house with wooden beams on the outer walls using 3dws.

My question is should I use a texture for the wooden beams or model them.As far as I know you cannot stretch textures in 3dws.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Depends on how important those beams are to the player. If they are expected to get in close then you should probably model them unless it's a shallow beam and is more flush to the wall, then you could get away with texture and bump mapping.

Posted

Thanks folks. I have got it underway using modeling. Having trouble at the moment with textures bleeding into each other around windows and doorways.I used the slice tool to cut out the roof and roof slates.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I dont think you can beat actually having geometry for the beamwork, but as you can imagine, medieval houses feature lots of these!. What i do, if the actual half timbre design isnt too complicated is to use geometry for these wooden features, but also if they follow the same design as the texture underneath, then have them as a separate group for LOD purposes - you can have them show when close, but hide them from a distance.

For buildings that feature intricate half timbre design, i use a combination of geom and just texture feature.

 

Good luck with your design.

 

I did actually make a video tutorial one time for 3dws on how to make a house. I should put it back on the website.

 

Steve

Posted

Thanks Steve. Be buying some characters soon. My village is looking a little empty.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Put if full of cows and sheeps, and rats. Lots of rats and cats, so they chase them with AI.

  • Upvote 1

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Yes Metartron yes! There wou;d have been loads of fleas too in medieval times. Hence the plague

 

Anyone modelled a flea yet?rolleyes.gif

 

EDIT: The house texture looks too pristine. Is there any way of dirtying it up a bit in gimp or photoshop?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...