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Posted

Well its nearly summer in Australia and in California you probably can't see the difference between summer and winter.cool.png

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

This thread reads like the digital equivalent of queuing for days outside a shop to be the first to get your hands on a new iPhone5, the difference being the release date is no more than speculation in this case :D

 

At least it can't rain on you guys whilst it's still summer ... can it? ;)

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

Yeah. I can't see myself carrying on with my current project once le3 comes out, I will be too absorbed with the new version.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Will there be an official Monkey language support?

No.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

There has never been official support for several languages that LE2 has been used with but it's never stopped people from using it. I guess there must always be a limit to the number of languages officially supported.

 

Personally, I have enough ongoing work with LE2 to keep me going for the year or two it's probably going to take to get the fully featured LE3 released and all the bugs ironed out. However, I can understand other peoples excitement and look forward to it's initial release non the less.

 

 

 

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

Well yes. LE3 seems to be near, but it would be nice to know if it's now a matter of weeks or months. I just start a new project where I think about using LE3 for that or not...

Triassic Games

Posted

So as far as I can see, Lua will work on all targets. That's fine. :)

 

Josh, how do you handle that e,g, for iOS? Do you compile the Lua script to Objective-C code?

 

My team mate really pushes me on that topic, lol. He recommends Unity3d but I always loved Leadwerks for its simple but powerful design...

Triassic Games

Posted

So as far as I can see, Lua will work on all targets. That's fine. smile.png

 

Josh, how do you handle that e,g, for iOS? Do you compile the Lua script to Objective-C code?

 

My team mate really pushes me on that topic, lol. He recommends Unity3d but I always loved Leadwerks for its simple but powerful design...

iOS runs Lua just fine. In fact, there are a couple of Lua script editors for iPad in the App Store. We use a JIT compiler to make Lua script execution fast.

 

Now that I can see Leadwerks 3 nearly finished, the art pipeline and development process runs circles around Unity, IMO. They deserve credit for making the first entirely visual art pipeline, but we are making the first well-designed visual art pipeline.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

So nearly finished = a few more days right?

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted

Now that I can see Leadwerks 3 nearly finished, the art pipeline and development process runs circles around Unity, IMO.

That 2.5D platformer template will definitely come in handy. ... What? What do you mean I'm making things up? tongue.png

Posted

That sounds fantastic. But now as it's "nearly finished" you should be able to tell a release date, shouldn't you? ;)

 

I mean, are we talking about days, weeks or months? THANKS!

Triassic Games

Posted

That sounds fantastic. But now as it's "nearly finished" you should be able to tell a release date, shouldn't you? wink.png

 

I mean, are we talking about days, weeks or months? THANKS!

It's hard to say. I've never released a product with this much support and polish, so it's hard to me to estimate. In the past, we tried to just get something that was simple and functional out, and this software does a lot more for you, so it takes longer.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I don't know what Columbus day is. I will check with google.

 

What kind of modelling will be possible with le3. Will it be like 3dws or will we be able to model small objects like chairs vases bottles etc?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted
What kind of modelling will be possible with le3. Will it be like 3dws or will we be able to model small objects like chairs vases bottles etc?

The built-in level design tools are like 3D World Studio, with a few extra features like smooth groups. You can still use Blender and 3ds max for small objects and decorations.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

It's hard to say. I've never released a product with this much support and polish, so it's hard to me to estimate. In the past, we tried to just get something that was simple and functional out, and this software does a lot more for you, so it takes longer.

 

Thanks I see. So it sounds more like weeks or months to me than days. Is a release likely this year? I really appreciate your efforts as I think you're onto something really great here...

Triassic Games

Posted

I still think we will be needing lots of models, CSG is more used as a tool for blocking rather then finished level design.

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted

There was a little ice on my terasse early this morning, so I guess LE3 comes out today?

  • Upvote 1

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

So this may have been discussed already but i didn't see it. I thought i saw somewhere that the beta was already released to developers, although i could have misread that post. Is a date available for the current owners of LE2, and will this beta be available on Mac's snow leopard?

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

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