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Hi :)

 

I am little confused about this function.

I made a plain in 3ds max, loaded it into LE and got vertex's position :D That's ok, but when i rotated plain in 3ds max and loaded it again, it still returns same values :)

 

I have object with three meshes. One mesh contains lots of plaines. I need to face them to the camera. I can read 4 values for one polygon and calculate new positions.. with this problem, I am not able calculate it, lol.

 

thanks for ideas :D answers.

-= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=-

Website: http://www.flamewarestudios.com

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