Jump to content

Recommended Posts

Posted

TVec3 rick = EntityPosition(camera);
cout << "camera pos " << rick.X << "," << rick.Y << "," << rick.Z << endl;

 

In debug mode I get valid numbers. In release mode I'm seeing 1.#QNAN. Any ideas why that would be happening?

Posted

The only ScaleEntity() command in the entire project is on the weapon model in first person.

 

The very first frame the values are correct, then after that is when I get the 1.#QNAN so that's interesting.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...