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Posted

Yes all the time the self question.Is there somebody who made a playable vehicle behavior ??

I saw long time ago a video with small racing cars (R.C cars), would be nice to make that like in the video, maybe the person can post it or send me a PM

 

Thanks ;)

Posted

What about the Viper Scout script in the SDK?

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"I used to be alive like you .... then I took an arrow to the head"

Posted

Have you tried adjusting any of the settings?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Yes but it has this behaiviour of a non-inertia object.It seems that the car's mass is 500g ,it flies away when you drive over a stone or a terrain edge.

 

I want to make a game with racing cars, who can fly over ramps and over the terrain with a realistic (just a little bit) behaviour

Posted

Did you try re-adjusting the settings?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I tried without success.Maybe somebody from this two videos could send me the settings/the code.There is another example on youtube with the name "Leadwerks Rally" with a good behaviour.

Would be so nice when omne of these guys from the videos could send me the code/settings

Thanks

Posted

I tried without success.

 

 

Which settings were you adjusting? Viper scout works fine, can you post your code?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

If its a stability issue then move the center of gravity thats the only setting I changed in the script for the Monster Truck with regard to the trucks setup.

 

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Okey I will try it but look at this video with bullet vehicles.When I could edit the suspension stiffness it would be great, because that it one of the big problems I had.

 

(0:44)
Posted

Okey I will try it but look at this video with bullet vehicles.When I could edit the suspension stiffness it would be great, because that it one of the big problems I had.

 

so basically these constants that are listed in the viperscout lua script:

local suspensionlength=0.2
local springconstant=20.0
local springdamper=150.0

 

i dont see whats so hard about changing these values until you get something you like... you can even change the object.model's mass just as long as you increase/decrease the tirespeed in the driver.lua file as needed...

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macklebee's channel

Posted

Here you can see, a project, from me and my friend.

 

We canceld, the project, because it was to hard, to create a real engine, to make gears etc.. working.

 

So, vehicles are not really easy to implent, if you want simple vehicles, look at the viperscout lua sample.

2560317.png

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