cassius Posted August 12, 2012 Posted August 12, 2012 When making normal maps in photoshop or gimp I seem to get more detail when increasing the contrast of the texture drsticaly.Is this good practice or is there a better way of increasing depth and detail??? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
knocks Posted August 13, 2012 Posted August 13, 2012 Playing with the contrast may alter the colour values, for Photoshop try duplicating the image and combine it in overlay mode through the layers pallet, you can also edit the opacity of the layer to control the amount then flatten the image when done. I’m sure gimp would provide a similar process. edit( i'm talking about editing the normal map here, not the image before making the normal map. the above method is good as you can add different levels to the normal eg a some bricks extrude out further than others) Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = >
cassius Posted August 13, 2012 Author Posted August 13, 2012 Thanks. I am trying that now. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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