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Posted

The materials should use the mesh animation shader. This will give you fast vertex skinning on the GPU.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Example material file:

texture0="abstract::crawler.dds"
texture1="abstract::crawlerdot3.dds"
shader="abstract::mesh_bumpmap_skin.vert","abstract::mesh_diffuse_bumpmap_specular.frag"
shadowshader="abstract::mesh_shadow_skin.vert"

My job is to make tools you love, with the features you want, and performance you can't live without.

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