Roland Posted August 7, 2012 Posted August 7, 2012 int LinePick(TPick *pick, TVec3 &point1, TVec3 &point2, flt radius=0, int collisionType=0, BP pickfilter=NULL) I can't find any explanation of what the radius parameter means. Quote Roland Strålberg Website: https://rstralberg.com
klepto2 Posted August 7, 2012 Posted August 7, 2012 It was meant to give the line a thickness. As far as I know the radius parameter was never finished and working. A sample: Lets take a rocket with a radius of 10 cm, if you check the impact with this linepick method the rocket may leak through tiny holes < 10 cm. If you add the radius it accuratly dtonate at eg the crack on a wall. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
Marleys Ghost Posted August 7, 2012 Posted August 7, 2012 http://www.leadwerks.com/werkspace/topic/4380-my-3rd-person-character-controller/page__st__20#entry39059 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
Roland Posted August 7, 2012 Author Posted August 7, 2012 Thanks guys. No wonder why I couldn't detect any difference when changing the value Quote Roland Strålberg Website: https://rstralberg.com
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.