Arska134 Posted August 3, 2012 Posted August 3, 2012 When i pick entity with camerapick(), i need to make force in that point. It works, but when it tries to make force at ground, it crashes. How can i check if entity is right kind? Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax
Arska134 Posted August 3, 2012 Author Posted August 3, 2012 Force at sky is fixed, by checking if camerapick returns something, but i somehow need to make that terrain isn't pickable. Ideas? Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax
Arska134 Posted August 3, 2012 Author Posted August 3, 2012 I messed around little bit and i almost got it working. Now i only want to know how to get camerapick() not to pick player model. Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax
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