GermanLeadBrothers Posted July 29, 2012 Posted July 29, 2012 Hey, sorry if i have so many questions, but i cant find any solution for my new problem. How can i show this plant correctly? Quote
macklebee Posted July 29, 2012 Posted July 29, 2012 look at the mat file for the tree that comes with the SDK as an example... you have to use the "_alphatest" frag shader.. texture0="abstract::beech_leaf_diff.dds" texture1="abstract::beech_leaf_ddn.dds" bumpscale=0.3 cullface=0 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.