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look at the mat file for the tree that comes with the SDK as an example... you have to use the "_alphatest" frag shader..

 

texture0="abstract::beech_leaf_diff.dds"
texture1="abstract::beech_leaf_ddn.dds"
bumpscale=0.3
cullface=0
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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