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Posted

I'm of the opinion that every feature we add needs to be really well thought out, and really well done. I'd rather wait on this so we can come up with something that really meets the need well.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

+10 I think it is a very important feature

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted

I agree completely. However, I think if we simply add a command set for creating buttons, sliders, etc. the next request will be a visual designer built into the editor. Then we'll be in the position of having to go back and redo something, because we didn't do it right the first time.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Don't forget about tables (grids). It's common way to manage key bindings, table of records, list of players, character attributes, list of saved games, list of levels etc. So making universal GUI is not the easiest task.

Posted

It looks like it has built in support for binding to other scripting languages. It would probably be pretty trivial to add Lua support.

Right, but the next step is an actual HTML-based GUI. So it's not a complete solution at all, just an extra step that might lead to a solution.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Right, but the next step is an actual HTML-based GUI. So it's not a complete solution at all, just an extra step that might lead to a solution.

Is it? Looks like a pretty complete solution to me.

I'd interested to understand whether you intend to build a GUI system from scratch yourself or not, as from my limited experience cross-platform GUI frameworks are actually fairly complex and full of many corner cases. Not sure I would be very happy personally if you decided to postpone such a critical feature because you want to develop it yourself your own way, despite how good it may be in the end.

Programmer, Modeller

Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64

Visual Studio 2008 | Photoshop CS3 | Maya 2009

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Posted

I agree with Scott. There is no reason why you couldn't use something like this for now and if it really does suck, replace it with your own later.

Posted

Yeah, GUI is needed to call LE3 a compleat solution for designing games.

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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Posted

Do it well, but don't release it months after the release -- it's a critical feature. I also go by the philosophy of doing from scratch, yourself, but sometimes you have to admit that some libraries exist that already do it well. Weigh the possibilities.

 

People will start coding crappy GUI alternatives from scratch and redo them later.

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