Jump to content

Recommended Posts

Posted

I loaded my animated mesh with loadmesh, but when i try to use getentityaabb i receive all the value to 0.

Do you know why?

Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.

Posted

You are probably not getting the Mesh of your model correctly dont do this:

 

TVec6 _BoundingBox = LE::GetEntityAABB(yourmodel);

 

But this:

 

TVec6 _BoundingBox = LE::GetEntityAABB(LE::GetChild(yourmodel));

 

 

LE::GetChild(yourmodel) get the Mesh of the model :)

You guys are going to be the death of me. Josh
Posted

If it has a hierarchy, you might just be getting an empty top-most pivot's aabb.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

So i should get the child? Ok i'll check, but anyway was just a question.. I noticed it during some test for voxellization.

Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.

Posted

The AABB is calculated for each entity, not the entity and its children.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

This make sense.. But if i don't remember wrong i saw this issue on oildrum too.. It have hierarchy?

Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...