Laurens Posted December 24, 2009 Posted December 24, 2009 Hi guys, I am currently building an RTS camera and not being so great at math I am a little stuck. The camera has a certain altitude which can be adjusted by the player, let's say it's 10. The camera is rotated a certain amount on the X axis to make it look at the ground. Lets say 40 degrees. Now, when I press "W" I make it move locally on the Z-axis. This makes it move forward, but because it is rotated on the X-axis and thus having the Z-axis facing the ground, it also moves down. I need to figure out how much to move the camera up along the Y-axis for any given amount on the Z-axis (let's say 1 for arguments sake). Can anyone help me figure this out? Thanks! PS. I know I could just let the camera move down (MoveEntity) and right afterwards call PositionEntity and reposition it on the Y-axis but I prefer to do it properly. This seems like a dirty workaround. Quote
Canardia Posted December 24, 2009 Posted December 24, 2009 You should make a pivot, which is not rotated, and parent the camera to that pivot. Then you can move the pivot on the plane you want with the WASD keys. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.