Jump to content
Leadwerks Community

Recommended Posts

Posted

http://www.thegamecr...product&id=2037

 

Does anyone have this? It looks like from the pictures that it would come with hands and animations and such but when I'm looking through the entitybank/Model Pack 9 all the .x files seem to just be models with no animations. There seems to be models like M4A1_onside.X which is the model just laying on it's side, which is great for world models but I guess I was expecting first person view models with hands and reload/shoot animations. What am I missing or was I expecting the wrong thing with this model pack? I swear I looked at this pack some time ago and had animations for weapons.

 

Thanks

Posted

I swear i have seen somebody use this in a video a while ago. I can not find the video any more. If I remember right someone was showing bullet physics and they were using this pack. I think they had animations but I can not quite remember.

Posted

I believe the animated ones are in a different folder, if my memory serves me right they are in the game core folder.

Tools:

AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro

 

Programing & Scripting Languages:

C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby

  • 2 months later...
Posted

Some of the TGC models packs can be problematic with direct import into UU3D, you may have to try other routes like Fragmotion to UU3D or try the Mender app, or even write a small converter to dbo format in DBpro, before getting some .x format models from TGC into UU3D.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

@Manuel I used Fragmotion and it worked really well so I would recommend that. You can easily flip the model in there also as some of the FPS weapons were left handed.

Posted

There are some TGC models/packs that even fragmotion will struggle with.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I have tried with Fragmotion and yes, I can import/export more guns with correct animation, but not all the guns like says Marleys. I try many method, create a X to dbo export (I have one in DarkBasic Pro Cd), but it do not export the animation, also I tried to import the X file to the Blender, but I can't, Blender crash everytime, I tried to move the bones into the UU3D, etc, nothing works for me, it's sad because that model pack has good weapons.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...