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Hi

 

I want to calculate the move speed of an animated character.

My simple first approach was to measure the distance between the feets

 

TVec3 lPos = EntityPosition( _leftFoot, 1);
TVec3 rPos = EntityPosition( _rightFoot, 1);
_curSpeed = fabs(lPos.Z-rPos.Z); // calculated speed

 

That kind of works but the character will move in a (jagged?) manner.

I know someone of you have done this calculation but can't remember who.

 

Anyone?

Roland Strålberg
Website: https://rstralberg.com

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