cassius Posted May 14, 2012 Posted May 14, 2012 I make normal maps in photoshop using the Nvidea plugin.As I know very little about the subject I use the default values exept for mipmap generation.Can someone give me a few tips on making normal maps better.I have seen a few videos on the subject but found them hard to follow.One thing I need to know is when to invert y or x. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
tjheldna Posted May 15, 2012 Posted May 15, 2012 Hi, For Leadwerks you need +Y with scale value just play around with to get the results your after. Here is a good tutorial for making normal maps....... http://www.cgtextures.com/ -> go to Tutorials -> Recovering detailed normalmaps from photo texutres. Quote
cassius Posted May 15, 2012 Author Posted May 15, 2012 Thanks. That looks good. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
dennis Posted May 19, 2012 Posted May 19, 2012 I use PixPlant, it's an application to set all values exact as you like Quote
shadmar Posted May 19, 2012 Posted May 19, 2012 Shadermap does the same + AO maps, but abit cheaper. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Roland Posted May 19, 2012 Posted May 19, 2012 Shadermap does the same + AO maps, but abit cheaper. ShaderMap Pro is a great tool. Highly recommended Quote Roland Strålberg Website: https://rstralberg.com
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