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Posted
  Quote
This project is really cutting into my game development research

 

 

Yeah, but don't you want to be part of a cool community project that is looking like it'll succeed?

  1. Strong leadership
  2. Task oriented (so you don't have to devote your entire life to it)
  3. Realistic goal

What more could you ask for smile.png

Posted

Quick question, what weapons will you have on the first level? I am making a rough sketch of the subway layout, and I need an idea of where to put the weapons.

Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5.

 

 

 

Life is too short to remove USB safely.

Posted

I see its missing in the project definition:

Level1:

Melee: bat

Handgun: 9mm

 

for the entire tech demo:

 

Melee: bat

Handgun: 9mm

machineGun: ak47

shotgun: (2 shots, reload)

rifle: sniper

special: rocket launcher

throwable: grenade

Posted

Let's try to use the game forum Aggror has made for all these types of questions as to not clutter up the LE forum. Will just be easier once everyone on the project starts using that forum.

  • 2 weeks later...
Posted

http://www.aggror.com/lecp

The site does not open.

Not Found

 

The requested URL /lecp was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

AMD3600+/2GB DDR3 SDRAM / GeForce 8600 GTS

I3 530/2GB DDR3/GF GT240 DDR5

Posted

The entire site is down unfortunately.

 

My Hosting provider noticed severall exploits running on my server. When I logged in my control panel, there were hundreds of spam accounts active since 2 days etc.

 

Thats why I had to lock my site down. I have send an email to all project members about the what we are going to do next, forum wise.

Guest Red Ocktober
Posted

i've seen many reasons that team projects have stumbled or have stalled... but this is the first time i've ever seen something like this...

 

"every day is a winding road"...

 

 

 

--Mike

Posted
  On 5/24/2012 at 1:38 PM, Red Ocktober said:

i've seen many reasons that team projects have stumbled or have stalled... but this is the first time i've ever seen something like this...

 

"every day is a winding road"...

 

 

 

--Mike

 

You'd unfortunately be surprised. ;)

 

It's one of the reasons I recommend things like Github or Bitbucket so heavily. Aggror, have you looked into Assembla? They have a free package along with forums, wiki, ticketing and Git hosting.

There are three types of people in this world. People who make things happen. People who watch things happen. People who ask, "What happened?"

Let's make things happen.

Posted

I might join the Community Project too, if you use Git hosting. I want to learn and experience it in a big team.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

We are using Assembla for the source control. Aggror just wanted to use his server for the forums. We still have the google site for this project. This isn't a big road block really, just sucks.

 

Metatron, we are using the SVN option.

Posted
  Quote
Lets forget this little setback and continue making an awesome game!

Indeed! smile.png

 

Thanks for setting the new forum up, Aggror!

 

ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

Guest Red Ocktober
Posted

looking really great so far... good work team...

thx for the preview A...

 

hey, could you speak a lil about the game... the storyline, if there is any...

 

--Mike

Posted

Looking great guys, I especially like the Leadwerks Basher :)

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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