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Posted

Hello, could someone help me a little bit with programming? I'm stuck on creating a 3rd person view for about 2 hours now (I'm stuck at loading a model and making it to collide with everything and not "overturning")

 

I have this: http://pastebin.com/fRuA4DbD

 

it will just spawn barrel, attach my camera to it, but there's really weird collision, I'll fall on the floor, but when I move down I'll fall from scene, but when I again "fly" up, I'm able to collide with everything, but it's REALLY werid collision, the barrel is bouncing when it touches anything, i can make a video since it's a little bit hard to explain

 

a proper tutorial for 3rd person cam with loading model would be cool in tutorials section...

 

also, I'm not using character controller like it was in spectator tutorial since I don't like that moving (when I stop holding W it will still move for like 0.3sec, same with camera), so that's why I prefer MoveEntity, well, if there is some command that can fix that and make controller move like with MoveEntity (so without that "sliding") it would be cool tongue.png

Posted

I found that not having a controller caused all sorts of instability in my character collisions. In the asset store there is a third person example called ball game. There is also a bmax third person example by marleys ghost.

  • Upvote 1

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted
is there any way to change

TBody ballbody=CreateBodySphere();

so it will act as a character not a ball?

Why not use a cylinder instead of a sphere?

 

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Posted

will pivot work as normal char? or which one I have to use? box? was looking in createbodyxx commands and those 2 are the ones I thought are good, aslo ,is there any way to disable that console when loading game? so it will load only game not console before it ?: P

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