Gandi Posted April 23, 2012 Posted April 23, 2012 I recreated the Editor-decals code. Now saving/loading works as some other cool stuff. I was just wondering where the scale-function went, but i got it scaleable with properties... Downloadable at: http://www.leadwerks.com/werkspace/files/file/337-decals-editor/ 2 Quote
Pixel Perfect Posted April 23, 2012 Posted April 23, 2012 Excellent, many thanks Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
shadmar Posted April 23, 2012 Posted April 23, 2012 Very nice!! Great editor, thanks Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Roland Posted April 24, 2012 Posted April 24, 2012 Really nice. Thanks. Quote Roland Strålberg Website: https://rstralberg.com
flachdrache Posted April 24, 2012 Posted April 24, 2012 Never got that thing working myself - thanks for sharing. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ...
LEFans Posted April 24, 2012 Posted April 24, 2012 Very nice!Thank you very much! Quote AMD3600+/2GB DDR3 SDRAM / GeForce 8600 GTS I3 530/2GB DDR3/GF GT240 DDR5
Benton Posted April 24, 2012 Posted April 24, 2012 Could you, by any chance get this to be decaled over mesh objects as well as terrain? This is probably not possible because it uses terrainnormal shader, right? But maybe next step is to write something else that lets you decal it over mesh. It would work great for bullet holes, blood etc... Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D
Gandi Posted April 24, 2012 Author Posted April 24, 2012 the computation is done on the cpu, as the terrain doesnt change during runtime (saves gpu computation) and a saved decal is saved as a surface and just needs to be positioned by code. I thought this would be the best solution for the terrain decals. Quote
Benton Posted April 27, 2012 Posted April 27, 2012 But is this possible for calculating the position over static meshes? Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D
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