ParaToxic Posted April 21, 2012 Posted April 21, 2012 Hey I would like to load a gamescene via LoadScene and disable the sound before the call,because I have some sound "emitter" in the scene and it isn't very good to hear the ambient and some other sounds while loading the scene. Is there a way to disable/enable all sounds in LE? Thanks Quote
Daimour Posted April 21, 2012 Posted April 21, 2012 Try to use "Active" property. (If you use standard sound entity of course.) Quote
AggrorJorn Posted April 21, 2012 Posted April 21, 2012 I have a class called sound manager. You can add sound of different categories to it. This way you can pause, or lower volume on entire groups of sound. Quote
ParaToxic Posted April 21, 2012 Author Posted April 21, 2012 The idea with the active value is good,so I set the sound entities not to active and set them later in the game to active? To find the entitys I have to use FindChild for the scene and then set the entity keys,but what I have to search for with the Findchild funktion ?(Maybe the name of the Sounds?) Quote
Daimour Posted April 21, 2012 Posted April 21, 2012 The idea with the active value is good,so I set the sound entities not to active and set them later in the game to active? Yes. ...but what I have to search for with the Findchild funktion ?(Maybe the name of the Sounds?) Name of entity, path to model, path to sound, some custom property... As you want. Quote
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