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I am trying to use user defined types in Bmax.I havn't bothered with them up to now but am curious to see if they have any benifits. I nered to group my characters into yypes.Here is some untested code

 

Type actor

field model:TMesh

field control:TController

field x :float

field y :float

field z :float

field health:int

EndType

 

Knight:actor = new(actor)

 

Is this code looking ok or have I got something wrong or missing?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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