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Posted

Hey guys,

 

How do you go about making a material shiny and reflective, so it reflects the enviroment around the model? Not quite like a mirror, more like a really glossy car...

 

I have no clue how to do this tongue.png

 

Thanks,

Benton

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted

What about realtime?

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted

What about realtime?

 

Cubemaps can be rendered in realtime.

I remember someone posted a sample about it.

 

As I've mentioned, you need a low-res cubemap to get a glossy look. So just simply render a low-res cubemap, something like 32*32 and assign to your glossy mat.

Ali Salehi | Programmer

 

Intel Core i3 2100 @ 3.0GHz | GeForce GTS 450 | 4GB DDR3 RAM | Windows 7 Ultimate x64

LE 2.50 | Visual Studio 2010 | RenderMonkey 1.82 | gDEBugger 5.8 | FX Composer 2.5 | UU3D 3 | xNormal 3.17

 

 

76561198023085627.png

Posted

If you are a 3ds max user, you can use LME

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

Posted

i use blender :)

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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