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Does anyone know if MoveEntity takes time into consideration? In other words will it run the same speed on all PC's? I thought I remember Josh saying that it did at one point, but can't remember or find it.

Posted

Yeah, but I'm asking does MoveEntity() already do that for us inside itself. I seem to recall Josh saying that, but can't find any post about it. Maybe I dreamed it up, but just asking if anyone knows.

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