Birdman Posted April 11, 2012 Posted April 11, 2012 I was experimenting a lot of different setups to make the Raycast default Leadwerks car physics works more real. So far i didn't got the results i expected. Will implementing Real Wheel car physics from Newton make this works better? Or are there some kind of tricks i can make to improve the raycast car? I need to make a demo with Transmission (Manual or Automatic), and improve the physics a bit. Right now this setup is what i'm using mostly: suspensionlength=0.1 springconstant=66.0 springdamper=020.0 mass=1.3 This makes it a decent driving experience, still when car turns i feel like it rises to the wrong side (as contrary to real physics). Maybe somebody have a better setup to try, or some ideas to point me out. Anybody was able to add a transmission or a more realistic engine like physics to the LECAR? Thanks a lot in advance. Quote
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