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Posted

I will ask this from our animator, if you are not in hurry. He will come to work tomorrow. (15 hours later)

it should be because of your skining..

 

Edit- you should do as this: USING THE SKIN MODIFIER

please let me know if you could solve your problem.

thanks..

Omid Saadat

OD Arts Blog

 

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Posted

Ah, no, it didn't help me. These gizmos aren't exported/can't be used by le... :(

your right, this could not be export correct to FBX.

we are working on it right now to find other way to use this effect! <_<

 

some good modeling tips for overcoming poor deformation:http://wiki.polycount.net/Limb_Topologyhope it's of use to you...

it is very usefull for me.. thanks man :)

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

Posted

sorry for my late, we are waiting for autodesk reply.

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

Posted

Actually, you can't export any additional data of skinning to gmf file except vertex weights. LE doesnt support it. So the only way I see is adjusting the vertex weights and limbs topology to achieve maximum good result.

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Posted

we could not get any success yet! :)

there should be a way to plot these information to bones, the only other way our animator told me was as you said, Alex.

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

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