Canardia Posted December 22, 2009 Posted December 22, 2009 You can comment out line 55 of environment_athmosphere.lua, to get rid of the "Null Framewerk" message when using a sbx scene from C++: -- Notify("Null framewerk.",1) This lua script expects that framewerk is loaded, but it's impossible for it to have framewerk, since it's only available in C++ when writing games with C++. However, the script could be changed to use global lua variables instead (instead of accessing the fw object directly), but then you would still need a C++ function to read those global lua variables and set the framewerk values accordingly. But since gamelib 0.0.15.0 loads the settings from the Athmosphere entity anyway in C++, it's no big deal. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.