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Posted

I'm trying to create a contour lock algorithm.

for that i need to get the pixels value around my aiming point.

Is there a simple way to get that?

Posted

you can read that with glRead command I think. It reads a range of pixels from the buffer.

Ali Salehi | Programmer

 

Intel Core i3 2100 @ 3.0GHz | GeForce GTS 450 | 4GB DDR3 RAM | Windows 7 Ultimate x64

LE 2.50 | Visual Studio 2010 | RenderMonkey 1.82 | gDEBugger 5.8 | FX Composer 2.5 | UU3D 3 | xNormal 3.17

 

 

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