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I think that the Bodys are static(when you load a model a phy file will create) ,so you can't scale that.But you can try to make a physics hull in your game(in C++) with the Surface of the mesh und try to scale it.,

Posted

I think that the Bodys are static(when you load a model a phy file will create) ,so you can't scale that.But you can try to make a physics hull in your game(in C++) with the Surface of the mesh und try to scale it.,

 

Well if that's the case it's no problem for me, as I'm just trying to scale simple spheres anyways. Thanks for the reply.

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Current project: moon.chase.star

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