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Posted

is there away to prevent the road appearing like it is doing in the picture? It looks....rather bad.

 

Because you haven't anisotr. filtering enabled. try set to 8 :huh:

 

 

Thanks

Andy

[HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64

[sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx

 

76561197970156808.pngAndyGFX.png

Posted

I think thats because of mipmaps. try to resave your texture without mipmaps and check it again

Omid Saadat

OD Arts Blog

 

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Posted

Hi, ok so in the editor that works fine, how do i go about getting it to be like that at runtime?

 

I cant seem to see any commands for it in the wiki?

 

thanks

Andy

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

Posted

Hi, ok so in the editor that works fine, how do i go about getting it to be like that at runtime?

 

I cant seem to see any commands for it in the wiki?

 

thanks

Andy

 

Post these questions in the private forums please.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

Yes the wiki has, if you search for "filter":

http://www.leadwerks.com/wiki/index.php?title=Textures#TFilter

http://www.leadwerks.com/wiki/index.php?title=Textures#AFilter

 

EDIT: Yeah, macklebee is right, we should not post questions on public forums which belong to the forum which matches the topic. This thread would belong to General Programming and Leadwerks Editor. However, the board software does not support multi-area tags (or tag clouds) yet I think (posts which belong to multiple areas at the same time (with different weights)).

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